Autonomous program, variable dimensions, supports and shapes, 2019.
Swirl is a simulation of the movement of organisms. It moves lines with a system of polarities that evolves over time. The program creates curves and clusters, thus producing shapes.
These abstract and autonomous representations evoke their intrinsic virtual nature through the liquid aspect of their environment.
It is easy to perceive in this ballet of lines, our own progression on digital networks, and it is in the updating of this system, in this rhythm given by the machine, that this metaphor is the most striking.
Viewing the Swirl program is comparable to observing clouds or Rorschach tests, the subject becomes almost more important than the representation itself. However, it tries to seduce the spectator by means of tricks. The three-dimensional aspect given by the movement and the voids is completely illusory, all the elements are in the same plane, it is the brain that interprets the evolution of the curves as the cause of a relief. It is through artifice that the program seeks to provoke seduction, and although it offers itself to the eye, it remains elusive because neither the spectator, nor even its author can interact in its functioning. These are autonomous graphic elements that are self-regulating.