Barrage

128 edition (digitals and physicals), varying in size, plotter, Rotring, 2024.

Barrage is a project that proposes a narrative by invoking a game of radical composition. The program traverses a texture, searching for gaps in depth. When it identifies deep areas, it will draw lines, and when they are high, it will write text. The texture will then define the width and height of the letters and the direction of the lines.

Randomly, for each edition, the text will be written vertically or horizontally, but it will always be repeated, becoming a kind of incantation, a statement repeated endlessly while awaiting the intervention of a higher power, but also like an instruction in code that will be executed a certain number of times or until a condition is met.

Textures and texts hybridize, the text is no longer flat, but in motion, altered by a Perlin noise that renders it illegible in places and, at other times, enlarged, dominating the rest of the composition. Like an elocution, the text now has a rhythm, its accelerations and lulls: it comes alive.

I’m interested in this change of nature or dimension, it’s a bit like an idea you have in the corner of your mind that, once verbalized, will take its place within an audience. The idea, an electric, nervous and inner flow, becomes a tangible sound wave, in other words, it’s infra-thin, and that’s what this project is trying to stage.